[Burichan] [Futaba] [Gurochan] [Photon] - [Home] [Manage]

Leave these fields empty (spam trap):
Name
Link
Subject
Comment
File [
Password (for post and file deletion)
  • Supported file types are: 7Z, BZ2, FLAC, GIF, JPG, MP3, PNG, RAR, SWF, TORRENT, WAV, ZIP
  • Maximum file size allowed is 15000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.

File: tf.rar -(564512 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.166   [Reply]

Hey all - just "made" class choosing icons.. Well actually used the normal ones and just changed names, but well now when you choose class it shows nice icons (they're all icons from the HUD, NONE of them are from me.. Mr. Kit is the original author of this all), hope that this little contribution can get me in your nice steam group to contribute more in future :), thanks.

>> No.167  

Methinks they're a bit squished.

>> No.186  

>>166

>Mr. Kit is the original author of this all

Actually, the original HUD pack was by XekuZwei and Gandalph, who used various images from other authors.

>hope that this little contribution can get me in your nice steam group to contribute more in future :)

You don't need to do anything to get an invite to the group other than visiting chat and saying you'd like one.

>>167
Yeah, these are 256x256 while the originals are 128x256.

>> No.189  
File: pl02_bs.png -(11085 B, 256x256) Thumbnail displayed, click image for full size.

Actually, I think that those icons should be the front sprites in the shooter games. Like these.

>> No.194  

>>189
STOP, Anonymous.
http://www.shrinemaiden.org/forum/index.php?topic=2932.0

>> No.201  

>>194

Hm, I suppose you're right. There goes that idea.



File: Koishi_AkitaZeo.rar -(1200114 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.190   [Reply]

Sorry for my english^^ Hope ya like it) [had fun while recording >w<]

>> No.195  

I'm trying my best to make out what you are saying, but it's pretty difficult. It seems to be more of a mic issue as every word sounds muffled in that every syllable has some kind of underlying "fah" or "pah" sound to it, for lack of a better explanation.

For us to be able to use your sound bits, the recordings must be clear and the lines must be decipherable. We more than welcome a re-do of your audition if you can somehow get ahold of better recording equipment.

>> No.200  

Well, it's sometimes a problem even with my native language. Thanks you alot.
Okay, i'll try to do something with my mic and voice^^



File: Yuka_Haybay.rar -(2185027 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.178   [Reply]
>> No.180  

i have to say that you did a good job on voice acting all the characters you tried. It actually comes to a point that it is hard to choose. If i have to pick 1, i will go ahead and say YUUKAA.

What do you think? Cant wait to see other peoples opinion too :D

Happy Holiday

>> No.181  

I agree with Sunny, my personal favorite of yours was Yuka too I really like your tone for her :)

>> No.183  

I've noticed that throughout this audition, you tend to do a lot of sighing when you want to interject and/or when you finish your lines. If I may, I'd like to ask you to redo your Yuka auditions (as well as any other you may be interested in) with less emphasis on exhalation. It would really help out in terms of determining whether it would sound better with or without it. Thanks.

>> No.184  

Ah, alright! I'm glad you like my Yuka =D I'll try her without the sighing and submit it as soon as I can!

>> No.191  

I think that the intonation for the lines seems a little off. It sort of has a more theatrical feel (do you do theater acting?), but it wouldn't be fitting for a battlefield. In the middle of killing people, you can't waste time emphasizing your words; just get your point across and fire more rockets.

See if you can try a more conversational tone; for example, in the first line, the emphasis on "just another" feels out of place to me. Also, the rising inflection on "humans" seems to carry a sort of inquisitive tone, whereas that line should be said matter-of-factly.

>> No.199  

Ah, I see what you mean o.o No, I don't do theater acting =X Hopefully My second version of this audition fixed these mistakes XD



File: Koishi_Haybay.rar -(2005578 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.171   [Reply]
>> No.192  

I like this. Something about it clicks with me. I'm not sure what, but I like it. Good delivery, nice tone, one of the only ones that doesn't sound like a robot.

I like this.

>> No.198  

Thanks! =D



File: Manyuko_Lotan4th.rar -(4401062 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.187   [Reply]

ManYuko GO!



File: Yuyuko_Haybay.rar -(2261428 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.179   [Reply]


File: Sakuya_Haybay.rar -(2086020 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.177   [Reply]


File: Reimu_Haybay.rar -(2372313 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.176   [Reply]


No.175   [Reply]

It occurred to me tonight that with new class updates and the like come new bits of dialogue. I would just like to make it clear on this upload board that if you do choose to make an audition and you do get that particular part, keep in mind that once your lines are done, your work may not necessarily be over. As there is still one more class update to be completed at the time of writing this, there are still unforeseen changes that may occur within the game's dialogue, particularly for the Engineer.

Bottom line, we appreciate that those who have auditioned are taking interest in this project, but we may need your help in the future to keep this project as alive and complete as it can be. If you're just fine with that, keep 'em coming.



File: Aya_Haybay.rar -(1693270 B, 0x0) Thumbnail displayed, click image for full size.
No
thumbnail
No.168   [Reply]

Here's my Aya audition

>> No.169  

Oops, I forgot to include the hit/death sounds, So I'll be re-posting this one shortly!



Delete Post []
Password
[0] [1] [2] [3] [4] [5] [6] [7]