Portfolio of Shaun McCarty

Level Designer


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Team Game Projects

This section is for game projects where I participated as part of a team effort. For additional details, screenshots, and/or videos, please click on the project's preview image.


Wolf Team
Proprietary Engine
Massively Multiplayer
Team Size: 4
Launched 2009
Total Time: 9 Months+

Wolf Team is a massively multiplayer online FPS title for which I am the Associate Producer. This position covers a variety of responsibilities, including facilitating Developer relations, managing the WT GM team, running sales promotions, keeping the website up to date, and more. During my time in this position Wolf Team has gone from a minor title to one of the company's top three games.

The Chronos Project
Unreal3 Engine
Single Player
Team Size: 19
Completed 2009
Total Time: 4 months

The Chronos Project tells the story of a former military man subjected to secret experimental procedures, who woke up in a deteriorating military complex filled with hostile defense robots. Using his new arm implant giving him control over gravitational forces, he climbs off the surgical table and starts towards the door, with only one goal in mind: escape!


The Final Act
Unreal3 Engine
Multiplayer
Team Size: 9
Completed 2008
Total Time: 4 months

The Final Act is a fun combination of the FPS and RTS genres. Players team up online to defend their bases using various summons, and then set out to attack the enemy base and destroy their Soul Well while making sure their own Soul Well remains safe. With no direct player to player combat capabilities, players must use strategic summon placement in order to achieve victory.