Portfolio of Shaun McCarty

Level Designer


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Bio

Hello, and welcome to my portfolio! I have recently redesigned this site, so please take a look around. Please be sure to enable/allow javascript for sentrygun.com to ensure full site functionality.

I have been doing level design since the mid 1990s, starting out creating DOOM2 WADfiles, moving from there to games such as Team Fortress Classic and Unreal Tournament 2004, and more recently to Unreal3 and Source Engine games. My focus is on making maps with solid gameplay and a high fun factor, and if possible, make them look pretty as well. Professionally, I have years of experience with MMORPG publishers, having been both a Game Master and a QA Lead at different companies. While I enjoyed both positions, I decided to return to school to improve my skill set to make me a more valuable asset to future employers. Some of the results of my education are available on this website, where I have placed various projects for your perusal.

Currently I am working on a Team Fortress 2 map, and in my spare time I enjoy playing Team Fortress 2, the S.T.A.L.K.E.R. series, the Touhou series of games, and am looking for a new MMORPG to play. I am seeking a career in level design, and hope you will take a moment to review this portfolio. Should you find what you see interesting/intriguing, please feel free to contact me, either via E-mail, or you can contact me over MSN at teslapirate (at) sentrygun.com. I look forward to hearing from you!



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